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Post has published by Jan Michniewski



Rafał Kowalski

The Gamechanger.
Head of Game Development

A project manager with 12 years of experience under his belt, Rafał made his chops in every aspect of the business, from planning, through development up till successful premieres.

A creator of both humble Android games (albeit with 0,5 mln downloads on some of them!) and full, Steam-worthy, releases (“Mooch”).

His favorite part of the inventive process is drafting and designing new games and mechanics – he still has over 80 that are yet to see the light of day! In his free time he plays chess, PC games, NES and GBA emulators, board- and role-playing games.
On weekends he runs around with an air-soft  gun.


Michał Lewandowski

Random effects & chaos

RPG gamemaster with 24 years of experience and marketing strategist with 17 years of hands-on practice in digital & social communication and PR.

Certifiably nerdy, approachable  and talkative, with a portfolio of awards and prestigious clients that would be boring here, since you came here to learn more about our game. I know you will enjoy it!


Piotr Biczyk

Making things happen
An agile manager, with extensive experience in software development projects, both for private sector and for public administration.
Physicist by heart, he has worked on incredibly interesting topics of high pressure material research (super-hard ceramics), as well as solid state optics (blue laser diodes).

His post-academic career brought him into computer security and software development areas.

Now he fulfills his dream of combining two worlds – interesting scientific research and building useful software. His goal is to make a dent in the universe and make the world a better place.

Privately – sailing the high seas, climbing, meadmaking, fencing, and dozens of other bizzare activities


Wiola Kowalczyk

The First of Her Name, Mother of Dra... Documents
The Director of the QED Software office.

For the last 3 years, working as an office manager and managing board assistant, she has been providing administrative services, initially in the medical industry, currently in the IT.

Graduated from the College of Inter-Faculty Individual Studies in the Humanities at the University of Warsaw, where she followed the curriculum of Cultural Studies: Mediterranean Civilization at the Faculty of ‘Artes Liberales’, Spanish Language and Literature at the Institute of Iberian and Ibero-American Studies and Law at Faculty of Law and Administration. Within the Erasmus+ programme, she studied in Spain at the Universidad de Granada, in Italy at the Università di Bologna and in France at the Université de Nice – Sophia Antipolis. Twice awarded for the best academic paper at the College of Inter-Faculty Individual Studies in the Humanities.

Her main research interests include early songs in Romance languages, the history and culture of Sephardic Jews, Spanish Middle Ages, Al-Andalus and the ethnohistory of the Iberian Peninsula and South America.


Rafał Tyl

Like the Architect, but red-headed
Senior game/AI developer @ Grail and Tactical Troops (C++, C#)

An image-processing specialist during his college years, he quickly turned his attention to gamedev.

Focusing his attention mostly on AI, he gained recognition for his work in RTS games (such as the multiplayer bots for Ancestors Legacy) and programming the traffic for mobile simulation games such as: Truck Simulator PRO 2, Bus Simulator PRO 2, BUS Simulator PRO 2017, Construction Simulator PRO 2017.

Where is not busy coding even more complicated AI models, he plays guitar, composes progressive metal and enjoys discovering new video games.

Own projects on: Github

Piotr „Wooki”

Piotr „Wooki” Łukaszewicz

The coding Wookie
Games/AI developer @ Grail, Tactical Troops (C++, C#)

Fascinated by automation, his masters degree was creating a robot that spies on people using a depth sensor, with the software to go along.

A member of the “Polygon” Game Creators science Club for the last 8 years, where he gives lectures about AI and mentors projects. Placed first in the “SUMO” robotics competition along with partners from the “Bionik” science Club, which he attended for 4 years.

His wide development portfolio includes process automation (Deloitte), robotics as well as security and MMO games.

A lover of gamedev, AI and militaria. He regularily enjoys playing both video- and board games. You can often meet him at local game jams, of which he attended 11 in the last 6 years!

Daniel „Dante”

Daniel „Dante” Lewiński

The aspiring demon hunter
Games/AI developer @ Grail, Tactical Troops (C++)

GIC 2018 speaker, member of “Polygon” science Club for the last 4 years, where he is also a lecturer. He also presides over the algorithmic Circle.

His most pertinent topics are: Pathfinding, Collision detection, minimax trees, space partitioning, time complexity, convex hull, flocking behaviors, steering behaviors.

Game jam participant:

In his free time he plays games – both video and not. He loves devouring great fantasy books and comics. His favorite Gummi Bear is Grafi.

Kamil „Frozenshade”

Kamil „Frozenshade” Siara

The many-handed God of Networks
Network programmer

15 years of IT industry experience in a single body! Primarily in databases, client-server systems and network applications.

Used to administrate his own emulator-based game servers. He designed and implemented two games, one of which runs on a proprietary engine! – 2 years of work, available.

Skullstone – 3d dungeon crawler, in the development for the last 3 years.
Kamil works on the engine code, designs and implements the gameplay, shaders, co-creates the script and lore and manages the work of a 9-person team. Whew!


Maciej Świechowski

In England, Maciek is pronounced like „Magic”
AI developer @ Grail, Tactical Troops (C++, C#)

His relationship with games began with an NES clone called “Pegasus”.
However, things got really serious when his father bought him a brand new 386DX PC.

Since then, he’s been interested in how games (and other programs) are made.
The interest grew and here he is – with Master and Doctorate degrees in Computer Science.
If you want to read more about the serious stuff: go check out.

Privately – shy boy, who likes fast cars, playing the electric guitar and travelling to places, where the grass is green and the girls are pretty.
Oh, as as a proper nerd, he was in the top200 Magic: the Gathering players in Poland, at some point.


Maciej Merski

Always busy with his magic pen
Concept Artist

A designer, concept artist, illustrator and animator, Maciek is actually a silent kil.. man of many talents.
He authored the interface, illustrations, many assets and animations for Unity.

When he is not currently drawing, the evil marketing team mercilessly exploits his skills to craft creative visuals, pages and power point presentations about Jabeerwockies.

When he lets go of his creative paraphernalia, he rollerskates in the kitchen.


Kamil Tondera

Bodybuilding is a form of art
Concept Artist

Graphic designer with 8 years of experience, many of which spent in the deadly wilds of marketing agencies, where he mainly crafted visual identification and creative advertising.

In his current, happier life, he creates concepts, artworks and assets for the glory of Tactical Troops! 😉
He is also experienced with 3d graphics, retopology, uv object maps, character skinning and rigging.

His weapons of choice are Photoshop, Illustrator and Indesign. For 3d he uses Zbrush, 3Ds max and Substance Painter.


Jan Michniewski

Mercilessly squashing bugs
A mysterious skeleton of many talents and occupations, his past shrouded by the sands of Antracita, his body fell apart from too much teleportation.

Now his keen eyes and sharp mind serve the Overseer in his eternal pursuit for perfection, seeking bugs in everything.