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Level design of singleplayer campaign mission 14.

Whole level designing process took about 7 hours to make. Made with Unity 2019.1.

  • 0:12 Start from scratch
  • 0:17 First building
  • 0:25 Rocks
  • 0:40 A blocked passage
  • 0:45 Explosive barrels
  • 1:07 Optimizing colliders for the rocks (polygon collider)
  • 1:20 Additional 3D objects for shadows (placed under sprites)
  • 1:50 More optimization for small rocks (combined primitive shapes)
  • 2:58 Movable boxes
  • 3:30 Road and vehicles
  • 3:44 First enemies – barkers (you propably saw him in our teaser: https://youtu.be/fv50bcsZzcE?t=21).
  • 4:29 Configuring patrol areas for barkers
  • 4:34 A campfire and its’ particle effects
  • 4:53 Campfires are not safe places on Antracita. They tend to attract wild animals.
  • 5:25 Kordu is a small animal that runs away when it sees a human
  • 5:41 They usually scavenge landfills and dumps for food
  • 6:18 Last part of the map – the town
  • 7:27 Using building prefab to make a wall
  • 8:43 Enemy units and their partol areas
  • 9:36 Mission target area

Credits:

  • Level Design: Rafał Kowalski
  • Assets: Kamil Tondera & Maciej Merski
  • Editing: Maciej Merski

Coming Q2 2020!